A sense that not only did my choices have consequences, but that I wasn't able to predict the outcomes, and sometimes they'd blow me away. For me that's hitting some similar notes to what I enjoyed most about KOTOR, Baldur's Gate 2 and to some extent Mass Effect. That game's world and writing are so rich that I was enraptured by the minutiae, cared far more about decisions than I probably should have, and rarely got the outcome I expected. "Moving forward, we need to laser focus our efforts as a studio and strengthen the next 'Dragon Age,' and 'Mass Effect' titles while continuing to provide quality updates to 'Star Wars: The Old Republic.Rich Stanton: I found Disco Elysium slotting into that part of my brain which adores long and detailed NPC interactions and prevaricating over text boxes for an inordinate amount of time. Decisions like these are not easy," Dailey said. He said the past two years working on the title have been "some of the most challenging and rewarding experiences" of his career. In Wednesday's post, Dailey said canceling the overhaul is disappointing not only to fans of the game, but also its development team and himself. But EA announced that Hudson and another executive left the company in 2020. But the title reportedly suffered from major issues ranging from connectivity, glitches to structural issues almost immediately after its launch three years ago.Īt the time, BioWare general manager Casey Hudson took the reins to reboot the game. More: Sony unveils first details on PlayStation 5 VR, but it won't launch this yearĪnticipation was high for "Anthem," a futuristic multiplayer fighting game that lets users climb into exo-suits when it premiered at the E3 video gaming convention in 2018. First look: 'Splatoon 3' and 'Star Wars: Hunters' among new video games headed to Nintendo Switch
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